#36 · Teachers1:22 film

Share a chapter's gamified case studies and see how far each student got

Each case study gives students a role and missions. Preview one, share it with your class, and see how far every student got.

Every screen in the films is the real product, shown on a demo school made for them.

A gamified case study turns a chapter into a short game: the student takes on a role and works through missions, solving the chapter's problems along the way. For a science teacher it is a way to have the class practise by doing, and then see who started, who finished and who has not opened it at all.

The film uses Class 10 Science, Acids, Bases and Salts. It finds the chapter's case studies in the Library, opens one as a student would see it, shares it with 10-A, and opens the results of one shared a few days earlier.

Step by step

  1. Open the chapter

    Press Library in the menu on the left, then the subject (here Class 10 Science) and the chapter, Acids, Bases and Salts.

    Watch from 0:00
  2. Find the gamified case studies

    Under Practise and test, press Gamified case studies. Each card shows its missions, problems, time and level, and whether it is shared with a class yet.

    Watch from 0:19
  3. See it as your students will

    Press Open on a card. You see the student's view: how long it takes, its missions and their problems. The first mission is open and the rest unlock one by one. Nothing is shared by looking.

    Watch from 0:19
  4. Share it with your class

    Go back and press Share on the card. Pick your class and press Share again. The card now names the class it is shared with, so you can tell at a glance what is out.

    Watch from 0:38
  5. Open the results

    On a case study you shared earlier, press Results. The top of the page tells you how many students in the class have opened it and how many have finished.

    Watch from 0:49
  6. Read each student's row

    Every student has a row, including those who never opened it: how far they got, the missions and problems done, and the time spent. Use it to see who needs a nudge.

    Watch from 0:49

Good to know

Case studies are not marked

Results show progress only: how far each student got, what they finished and how long they spent. There are no marks, and the page says so.

Who has not started

Students who never opened the case study still appear in the list, so you can follow up with them by name.

What was real in the film

Everything was filmed on a demo school, its demo teacher and its demo students, on Class 10 Science (CBSE). The share made on camera was removed after filming.

Questions

What is a gamified case study in Apar AI LMS?
A chapter-based activity where the student plays a role and completes missions, each with problems from the chapter. Each card shows its missions, problems, time and level.
Can I see which students have not started a case study?
Yes. Results lists every student in the class, including those who never opened it, next to how far the others got.
Are gamified case studies marked?
No. The results page shows progress, not marks: missions and problems done and time spent.
What the film saysThe narration, scene by scene.

Gamified case studies. This is the teacher dashboard. Here is how to share a chapter's gamified case studies, and see how far your class got.

The chapter. On the left, press Library. Press Class 10 Science, then Acids, Bases and Salts.

The case studies. Under Practise and test, press Gamified case studies. In each one, the student takes a role, and finishes missions.

As students see it. Press Open, to see it as your students will: its time, its missions, and their problems.

Share it. Go back, and press Share. Pick your class, and press Share again. The card shows the class it is shared with.

How far they got. To see how far your class got, press Results on one you shared before.

Each student. Each student's row shows how far they got, the missions and problems done, and the time spent. Case studies are not marked.

Coming up. Next: English and Hindi: reading, grammar and writing.

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